DjWarmonger
							
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								62e9f13b08
							
							- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								7db06e6bd0
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								7f31b7dddb
							
							- Zone guards will now match template settings.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								aee748d8d6
							
							- Added monoliths between remote zones
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								f212c8221d
							
							[RMG]Fix gcc build, remove some unused variables
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								8e8b27087a
							
							Ground connections between adjacent zones.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								8ab2a8df86
							
							Zone borders.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								8c24ea0bfb
							
							Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
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								72b2e1b8fe
							
							- fixed bug when generating random map and adding player info data
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								b9de3875d9
							
							- Attempt to move zones away from map boundaries
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								d2fd71d087
							
							Zone shapes & terrains work nicely.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								27dcf70b1a
							
							Randomized center positions of zones.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7f276185bd
							
							Moving files:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6bd6be0835
							
							Object class handler is now a proper "handler"
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								75cea9206d
							
							- Fixed uninitialized guarding creature positions
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								35d6215b7b
							
							jfhs patch integration is now complete:
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								4ea9810831
							
							First version that works:
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								342aec0700
							
							More rollback.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								5b0b152aa3
							
							Trying to restore recent type of mapGenOptions.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								67793a2db4
							
							Some more.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								1e1dce20a8
							
							Something that compiles, but crashes when launching RMG map.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								88f962d6d5
							
							Taken jfhs code as it is.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b5160acbac
							
							Finalization of object type handler interface
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
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								fe1b16a7ec
							
							Some preparation towards mantis #1743:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								2c4c964a45
							
							Large rewrite of adventure map objects:
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
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								d6dfd8bfbc
							
							- Fixed a bug when starting a random map with a town added by a mod
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								fd9995ff82
							
							- Missing thing to previous commit...
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								a13d72b636
							
							- Fixed GCC warning
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								1ac328635a
							
							- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
						 | 
						12 years ago |