Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 41cb1603e1 Fix for #1624 : %!s(int64=12) %!d(string=hai) anos
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 291da5e893 Fixed #1442, likely a few others as well. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 6bee105d7d Some refactoring of text display widgets: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6e1464b568 Tribool - I used it wrong. %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=13) %!d(string=hai) anos
  mateuszb d03dbf64a6 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=13) %!d(string=hai) anos
  DjWarmonger beb1ca1bf8 - getDate function now uses enum for different modes %!s(int64=13) %!d(string=hai) anos
  mateuszb a1da195b85 * minor refactoring %!s(int64=13) %!d(string=hai) anos
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names %!s(int64=13) %!d(string=hai) anos
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) %!s(int64=13) %!d(string=hai) anos
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. %!s(int64=13) %!d(string=hai) anos