Ivan Savenko
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94cfc99d7b
- fixes #1044
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hace 13 años |
Ivan Savenko
|
e67f8afdd9
- removed multiple unused files
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hace 13 años |
Ivan Savenko
|
45c2809a40
- pregame will use same resolution as main game
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hace 13 años |
DjWarmonger
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ba646b1d41
Compile fix for #847
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hace 13 años |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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hace 13 años |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
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hace 14 años |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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hace 14 años |
Michał W. Urbańczyk
|
835bd1fbeb
Reverting r2327
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hace 14 años |
Ivan Savenko
|
33719696d8
- added default values to JsonNode
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hace 14 años |
Frank Zago
|
4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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hace 14 años |
Frank Zago
|
839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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hace 14 años |
Michał W. Urbańczyk
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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hace 14 años |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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hace 14 años |
Michał W. Urbańczyk
|
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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hace 14 años |
Ivan Savenko
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c10dac929d
- New animation system:
|
hace 15 años |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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hace 15 años |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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hace 15 años |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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hace 15 años |
Michał W. Urbańczyk
|
94fa59cf45
* Compilation fix (missing includes, do not remove)
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hace 15 años |
Ivan Savenko
|
6f0f6564d7
- partial implementation of kingdom overview:
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hace 15 años |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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hace 16 años |
Frank Zago
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9ae6796810
Added path to error message.
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hace 16 años |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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hace 16 años |
Michał W. Urbańczyk
|
9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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hace 16 años |
mateuszb
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399f58f1af
* partially implemented puzzle map
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hace 16 años |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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hace 16 años |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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hace 16 años |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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hace 16 años |
mateuszb
|
22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
|
hace 17 años |
Michał W. Urbańczyk
|
c4bcf7b880
* better support for non-800x600 resolutions
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hace 17 años |