Historique des commits

Auteur SHA1 Message Date
  paracelsus 06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, il y a 12 ans
  paracelsus 6cef1dd8d8 CButton GUI class (partial rewrite of CAdventureButton), il y a 12 ans
  paracelsus 34427b9e43 some fixes il y a 12 ans
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. il y a 12 ans
  DjWarmonger 111312636a Fixed #1207. Some tweaks. il y a 12 ans
  DjWarmonger 4f75e47c47 Fixed crash with Firewall / Forcefield cast when there is dead stack. il y a 12 ans
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs il y a 12 ans
  Ivan Savenko a269b22741 - fixed incorrect appearence of hero in battle il y a 12 ans
  mateuszb 9dd60b6dbe * refactoring il y a 12 ans
  mateuszb 8769f67c5d * JsonReader can convert to enums il y a 12 ans
  mateuszb a1da195b85 * minor refactoring il y a 12 ans
  DjWarmonger e5783801af Fixed #1183 il y a 12 ans
  Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. il y a 12 ans
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h il y a 13 ans
  Ivan Savenko e36bc50504 - support for new heroes and hero classes il y a 13 ans
  Ivan Savenko ffe8b99369 - reorganized hero classes il y a 13 ans
  Ivan Savenko 23fcdd1a4a - missing fields in town serialization il y a 13 ans
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names il y a 13 ans
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans
  Ivan Savenko c071a03a8a - fix for #1135 il y a 13 ans
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) il y a 13 ans
  Michał W. Urbańczyk 7e6128b653 Assurance that #1016 won't happen again. il y a 13 ans
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. il y a 13 ans
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes il y a 13 ans
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes il y a 13 ans
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: il y a 13 ans
  mateuszb 2cf4905d9c * hopefully fixed 790 il y a 13 ans
  Ivan Savenko 061ed69c63 - fixed seer hut issue (#1073) il y a 13 ans