paracelsus
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9ec431c37b
Synchronization with trunk (again), elimination of some warnings
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12 years ago |
paracelsus
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1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
mateuszb
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5b0c6059e2
* bug 1193 should be fixed
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12 years ago |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
DjWarmonger
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e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
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13 years ago |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
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13 years ago |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 years ago |
DjWarmonger
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3e4d0e73e8
Fixed #964.
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
DjWarmonger
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f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
DjWarmonger
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9e5fcc3152
Stack artifact backup.
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13 years ago |
DjWarmonger
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2bddf29cbf
Stack artifacts part 2, not working yet.
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13 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
DjWarmonger
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d3a014ee94
Smarter implementation of last change.
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14 years ago |
DjWarmonger
|
e67b7b9da4
Some fixes for shooting vs Creature Window.
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14 years ago |
DjWarmonger
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d29850a2fa
Fixed #740
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14 years ago |
Frank Zago
|
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
|
14 years ago |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
|
14 years ago |