paracelsus
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9ec431c37b
Synchronization with trunk (again), elimination of some warnings
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12 tahun lalu |
paracelsus
|
1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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12 tahun lalu |
mateuszb
|
bda766b697
* refactoring
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12 tahun lalu |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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12 tahun lalu |
mateuszb
|
f1c78e3260
* creature ID refactoring
|
12 tahun lalu |
mateuszb
|
af5287c193
* fixed opening custom campaign selection window
|
12 tahun lalu |
mateuszb
|
5b0c6059e2
* bug 1193 should be fixed
|
12 tahun lalu |
DjWarmonger
|
9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 tahun lalu |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 tahun lalu |
DjWarmonger
|
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
|
13 tahun lalu |
DjWarmonger
|
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
|
13 tahun lalu |
Ivan Savenko
|
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
|
13 tahun lalu |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 tahun lalu |
DjWarmonger
|
3e4d0e73e8
Fixed #964.
|
13 tahun lalu |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 tahun lalu |
DjWarmonger
|
416c08260a
- Basic Commander window
|
13 tahun lalu |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 tahun lalu |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
|
13 tahun lalu |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 tahun lalu |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 tahun lalu |
DjWarmonger
|
9e5fcc3152
Stack artifact backup.
|
13 tahun lalu |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
13 tahun lalu |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 tahun lalu |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 tahun lalu |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 tahun lalu |
DjWarmonger
|
d3a014ee94
Smarter implementation of last change.
|
14 tahun lalu |
DjWarmonger
|
e67b7b9da4
Some fixes for shooting vs Creature Window.
|
14 tahun lalu |
DjWarmonger
|
d29850a2fa
Fixed #740
|
14 tahun lalu |
Frank Zago
|
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
|
14 tahun lalu |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
|
14 tahun lalu |