Commit History

Author SHA1 Message Date
  paracelsus 6cef1dd8d8 CButton GUI class (partial rewrite of CAdventureButton), 12 years ago
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb fbb1ae1bb8 * prologue videos (according to Randjan's list) 12 years ago
  mateuszb 92995964f3 a bit more of prologue/epilogue screen 12 years ago
  mateuszb b776b93b0c * a bit of campaign prologue/epilogue screen 12 years ago
  mateuszb 898228fd54 * minor fix for bonus selection screen 12 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 years ago
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
  Ivan Savenko 62e99a1ae5 - basic loading screen, no progress bar 13 years ago
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns 13 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago
  mateuszb 8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope) 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago
  mateuszb 9acfa0d136 * more or less working HERO campaign bonus 13 years ago
  mateuszb 8e3de98059 * restoring campaign features 13 years ago
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 years ago
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  Ivan Savenko 7ddf76a081 - fixed #967 13 years ago
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video 13 years ago
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 years ago