AlexVinS
							
						 | 
						
							
							
								0b70baa95e
							
							Spells configuration version 2 (effect-based)
						 | 
						8 years ago | 
					
				
					
						
							
								   Michał Kalinowski
							
						 | 
						
							
							
								26a222ac62
							
							Change JsonType to enum class (#393)
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								8c0fab1dcf
							
							fixes
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								15138c23de
							
							Finished conversion to new logging API
						 | 
						8 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								a4c0ad94b1
							
							Code style: remove default value hints in definitions (#342)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a31c28ec33
							
							Unified war machine mechanics.
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a85b4cf2a5
							
							* WIP on event condition format
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								3216422307
							
							Fixed a few CWE-457
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								db40e125eb
							
							Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
						 | 
						9 years ago | 
					
				
					
						
							
								   Vadim Markovtsev
							
						 | 
						
							
							
								2c1dddde33
							
							Fix memory problems with BonusList
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								111f080639
							
							Fixed memory leak in CCreatureHandler
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								bf6ad4e783
							
							More fixes for uninitialized fields part 2
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								10dbbead2d
							
							Fix indentation of logging code and around it
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								53b5587c2e
							
							Advance map header serialization
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a638d0cd51
							
							Creature set serialization
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								37d0dad70a
							
							Merge branch 'develop' into feature/VCMIMapFormat1
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
						 | 
						9 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								59199ccdbd
							
							Bonus system: add treeHasChanged call where bonus objects changed
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								1730a31471
							
							HeroBonus: get rid of code that used getBonusList
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								2d5a366e6c
							
							Implemented (basic) object construction and placement
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								6f203fb7e2
							
							Save string identifiers for all game objects
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								3d7435c520
							
							Introduced absolute specific spell immunity.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								54453aee73
							
							get rid of boost::assign
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								66b022f93e
							
							initializer lists part1
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								44742814cd
							
							More cleanup:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e9b41cd3c6
							
							Minor fixes, no more missing objects & templates
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7e057b6df8
							
							Bugfixing, game can finally load to main menu without crash
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b5160acbac
							
							Finalization of object type handler interface
						 | 
						11 years ago |