Commit történet

Szerző SHA1 Üzenet Dátum
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 éve
  DjWarmonger 9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 11 éve
  DjWarmonger 91d89add7c Reverted RMG bug introduced in https://github.com/vcmi/vcmi/commit/6da79d01d7f3c6ddf268173e10b07f4f4ee6378e 11 éve
  KroArtem 6da79d01d7 reverted changes back 11 éve
  KroArtem 305ce5b53d fixed else statement 11 éve
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 11 éve
  AlexVinS 4e9cff3403 spelling fix 11 éve
  DjWarmonger d280b0ac9f Cleaned some logs. 11 éve
  DjWarmonger b61b79b458 For 0.97 release: generate full underground to avoid many issues 11 éve
  DjWarmonger 9eeea7299a - Removed unecessary includes 11 éve
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 éve
  DjWarmonger 530a3e69bf Option to allow / ban certain types of town in a template. 11 éve
  DjWarmonger 06983fc346 Fixed issue with empty mage guild on random maps. 11 éve
  DjWarmonger f7882135e6 More random paths within zones. 11 éve
  DjWarmonger e40818f2c6 Fixed incorrect treasure distance on underground maps. 11 éve
  DjWarmonger 1f7ce7c1d9 Cut area around towns to prevent sealing off parts of zone. 11 éve
  DjWarmonger df9d2f8d8f A bit smarter algorithm for cutting paths. 11 éve
  DjWarmonger 87ecd0075e Even tighter obstacles. 11 éve
  DjWarmonger 3e36d0d88b Possible tweak for underground. 11 éve
  DjWarmonger b96ab55c4d Tighten obstacles to improve map look and feel. It should be now on pair with original maps :) 11 éve
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 éve
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 éve
  DjWarmonger 5cb6eaa252 Fixed major RMG bug. 11 éve
  DjWarmonger 147ca72f65 Fixed RMG Prisons. 11 éve
  DjWarmonger 2c91a10dcd Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 11 éve
  beegee1 c1ac95b288 - fixed Clang compiler warnings 11 éve
  DjWarmonger 2bc762fca8 Increased treasure density a bit. 11 éve
  DjWarmonger e1936b4b0d Corrected treasure value rounding. 11 éve
  DjWarmonger e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 11 éve
  DjWarmonger f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 11 éve