Commit Verlauf

Autor SHA1 Nachricht Datum
  Opuszek c5751cc82b fixes crash when entering a shipyard vor 2 Monaten
  Mircea TheHonestCTO 39bd4a2d20 refactoring with guardingCreaturePosition vor 3 Monaten
  Mircea TheHonestCTO 957c3d9eed move trace log behind #if vor 4 Monaten
  Mircea TheHonestCTO 77a8b0f8e6 fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster; vor 4 Monaten
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement vor 5 Monaten
  Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs vor 5 Monaten
  Michał Zaremba b2e51a5fb1 Add MapInfoCallback and EditorCallback vor 6 Monaten
  Ivan Savenko e0de65d56c Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic vor 6 Monaten
  Ivan Savenko 24def2ed16 Icons for heroes on minimap vor 6 Monaten
  Ivan Savenko af20b39fe6 Reduce non-const access to gamestate on server vor 6 Monaten
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class vor 6 Monaten
  Ivan Savenko c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState vor 6 Monaten
  Ivan Savenko e79c8b9fe1 Remove unnecessary access to gamestate vor 6 Monaten
  Ivan Savenko a13806a0df Fix build vor 7 Monaten
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback vor 7 Monaten
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback vor 7 Monaten
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis vor 7 Monaten