Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62595cb039 Split massive CMap.h a bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko daaaf84392 Icon index for map format is now defined in config %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb55719671 Map format support status can now be loaded from gameSettings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e23dfec6c5 Fix SDL_Hints location %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c688411bab Extracted window management from CMT to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  nordsoft 753b72f96d Revert "Hidden maps" %!s(int64=2) %!d(string=hai) anos
  nordsoft 80220fda5b Merge remote-tracking branch 'upstream/develop' into vcmi-campaign %!s(int64=2) %!d(string=hai) anos
  nordsoft 70f4cc5e0f Refactor campaign regions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cc8c1c769a Fix duplicated maps in scenario selection screen %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  nordsoft e669d31d33 Hidden maps %!s(int64=2) %!d(string=hai) anos
  nordsoft 307fb071a2 VCMI campaign format support prototype %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Adriankhl eba4e4dd2c No longer save/load common game state to/from client file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cfcaf5cbb6 renamed keyDown -> keyPressed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4fba3787c Removed usage of SDL_KeyboardEvent from UI code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a19c9eccc4 Fix ios compile %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cb4f5edae9 All Heroes 3 texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko abb553d975 Next step of code refactoring: %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov f56acf8a80 fix crash on exiting Custom Campaign %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov bca46d9560 fix focusing input on Save screen %!s(int64=4) %!d(string=hai) anos