提交历史

作者 SHA1 备注 提交日期
  beegee1 b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 年之前
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 年之前
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 12 年之前
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 年之前
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 年之前
  mateuszb 602827d1ae * MSVC compilation fixes 12 年之前
  Michał W. Urbańczyk 6fdf64c2b1 Little more logging. 12 年之前
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 年之前
  Michał W. Urbańczyk 17755caa10 * fixed #1199 12 年之前
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 年之前
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 12 年之前
  Ivan Savenko 46eb0b3daf - wrokaround/fix for #1177 12 年之前
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 年之前
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 年之前
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
  Ivan Savenko 8eba824ada - updated icons + psd file 13 年之前
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 年之前
  mateuszb 657ed41088 * fixed bug in campaigns 13 年之前
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 年之前
  Michał W. Urbańczyk 6c017a0fdf Fixed #1088. 13 年之前
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 年之前
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 年之前
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 年之前
  mateuszb 82e21f8b6e * minor campaign related improvements 13 年之前
  mateuszb 8e3de98059 * restoring campaign features 13 年之前
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 年之前
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 年之前
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 年之前