Commit Verlauf

Autor SHA1 Nachricht Datum
  DjWarmonger b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire vor 16 Jahren
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c vor 16 Jahren
  DjWarmonger 763571062d Utopia won't give same artifact twice. vor 16 Jahren
  DjWarmonger 4c1c03cf37 Proper handling of bank names. vor 16 Jahren
  mateuszb 1a08772bc8 * reading of creature banks' names vor 16 Jahren
  mateuszb 320e3b9cde * small fixes for creature banks info vor 16 Jahren
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. vor 16 Jahren
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. vor 16 Jahren
  Michał W. Urbańczyk 670a408fab Fixes for handling starting spells / spellbook. vor 16 Jahren
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes vor 16 Jahren
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. vor 16 Jahren
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm vor 16 Jahren
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. vor 16 Jahren
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. vor 16 Jahren
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) vor 16 Jahren
  mateuszb fceeb05e16 * a bit of pathfinder interface redesign vor 16 Jahren
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. vor 16 Jahren
  OnionKnight 5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. vor 16 Jahren
  OnionKnight a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells() vor 16 Jahren
  DjWarmonger 20ef4c0fb9 I managed to display battlefield in creature bank - before game crashed. vor 16 Jahren
  DjWarmonger 82ddb607e6 1.blocked critical AI call vor 16 Jahren
  mateuszb 543e3c6431 * one more fix for r1145 vor 16 Jahren
  mateuszb 226a8a8102 * minor fixes for #1145 vor 16 Jahren
  OnionKnight 7a45f707a0 * Giants/Titans now immune to Blind. vor 16 Jahren
  Michał W. Urbańczyk 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) vor 16 Jahren
  DjWarmonger 23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns. vor 16 Jahren
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns vor 16 Jahren
  mateuszb 5256038dc3 * restructured changes done in commits #1138 and #1139 vor 16 Jahren
  OnionKnight 9bc40f1a8d * Fixed bug #72 vor 16 Jahren
  mateuszb 9c45f050ef * minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) ) vor 16 Jahren