|  mateuszb | b3fd14b524
							
							* splitted CGameState into general game state and battle game state | 15 years ago | 
				
					
						|  mateuszb | 4929cf9782
							
							* enum for secondary skills | 15 years ago | 
				
					
						|  mateuszb | 49083c4e5a
							
							* ConstTransitive CGI more or less done | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 69b97e0a51
							
							Little more changes. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | f020562570
							
							Merged changes from trunk. | 15 years ago | 
				
					
						|  mateuszb | 6f56b5bb30
							
							* a few more consts | 15 years ago | 
				
					
						|  mateuszb | efedb1a55a
							
							* minor cleanup | 15 years ago | 
				
					
						|  DjWarmonger | ea03273c8e
							
							Some work towards useful AI: | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 7c3f3d20c3
							
							Stacks #2 -> towards new system of stack operations. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 32ce20af15
							
							Moving stack system to pointers, part #1 | 15 years ago | 
				
					
						|  Frank Zago | fdad7e34e1
							
							Remove line break in comment. | 15 years ago | 
				
					
						|  mateuszb | 54496ddee1
							
							* player's serialID removed (save format broken, new game seems to work) | 15 years ago | 
				
					
						|  mateuszb | 71b73bad53
							
							* mostly working hero flying and water walking; support for artifacts: | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | a14606f32d
							
							New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 993036e4a1
							
							New non battle stack class. (Base for future improved bonus system, stack exp / arts) | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | eb6f7fffc9
							
							Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 7f97a56a28
							
							Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. | 16 years ago | 
				
					
						|  red1939 | f7a1b74092
							
							Next batch of code clearing. | 16 years ago | 
				
					
						|  red1939 | 3f3c019784
							
							Next part of AI code cleaning/reformatting. | 16 years ago | 
				
					
						|  red1939 | ed9b75b447
							
							First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 4c458a7e47
							
							Bumped version, restored AI and Cage. | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 5073365eb9
							
							Disable AI and Cage of Warlorlds for release (crashes) | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 307c20e7dc
							
							* fixed crash on clicking on the map frame | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | a424032ec3
							
							Bumped version to 0.73d, restored AI. | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | ee3c318ed9
							
							Version for development release 0.73c | 16 years ago | 
				
					
						|  OnionKnight | 3d2ab9c753
							
							* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 956a87f264
							
							* redone stack queue algorithm | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 1f0a1bd771
							
							More fixes. | 16 years ago | 
				
					
						|  Frank Zago | 90c31d5cd5
							
							Typo. | 16 years ago | 
				
					
						|  Trevor Standley | f4743d2fc6
							
							Various fixes. Temporarily replaced neural network's output with random number. | 16 years ago |