Commit History

Autor SHA1 Mensaxe Data
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 69b97e0a51 Little more changes. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f020562570 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  mateuszb 6f56b5bb30 * a few more consts %!s(int64=15) %!d(string=hai) anos
  mateuszb efedb1a55a * minor cleanup %!s(int64=15) %!d(string=hai) anos
  DjWarmonger ea03273c8e Some work towards useful AI: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 %!s(int64=15) %!d(string=hai) anos
  Frank Zago fdad7e34e1 Remove line break in comment. %!s(int64=15) %!d(string=hai) anos
  mateuszb 54496ddee1 * player's serialID removed (save format broken, new game seems to work) %!s(int64=15) %!d(string=hai) anos
  mateuszb 71b73bad53 * mostly working hero flying and water walking; support for artifacts: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. %!s(int64=16) %!d(string=hai) anos
  red1939 f7a1b74092 Next batch of code clearing. %!s(int64=16) %!d(string=hai) anos
  red1939 3f3c019784 Next part of AI code cleaning/reformatting. %!s(int64=16) %!d(string=hai) anos
  red1939 ed9b75b447 First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 4c458a7e47 Bumped version, restored AI and Cage. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk a424032ec3 Bumped version to 0.73d, restored AI. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c %!s(int64=16) %!d(string=hai) anos
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 1f0a1bd771 More fixes. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 90c31d5cd5 Typo. %!s(int64=16) %!d(string=hai) anos
  Trevor Standley f4743d2fc6 Various fixes. Temporarily replaced neural network's output with random number. %!s(int64=16) %!d(string=hai) anos