Ivan Savenko
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b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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12 rokov pred |
mateuszb
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602827d1ae
* MSVC compilation fixes
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12 rokov pred |
Michał W. Urbańczyk
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6fdf64c2b1
Little more logging.
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12 rokov pred |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 rokov pred |
Michał W. Urbańczyk
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17755caa10
* fixed #1199
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12 rokov pred |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 rokov pred |
beegee1
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a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
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12 rokov pred |
Ivan Savenko
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46eb0b3daf
- wrokaround/fix for #1177
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12 rokov pred |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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12 rokov pred |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 rokov pred |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 rokov pred |
Ivan Savenko
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8eba824ada
- updated icons + psd file
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13 rokov pred |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 rokov pred |
mateuszb
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657ed41088
* fixed bug in campaigns
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13 rokov pred |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 rokov pred |
Michał W. Urbańczyk
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6c017a0fdf
Fixed #1088.
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13 rokov pred |
Michał W. Urbańczyk
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ecd8947d8e
Crashes on starting next campaign mission should be fixed.
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13 rokov pred |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 rokov pred |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 rokov pred |
mateuszb
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82e21f8b6e
* minor campaign related improvements
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13 rokov pred |
mateuszb
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8e3de98059
* restoring campaign features
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13 rokov pred |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 rokov pred |
Michał W. Urbańczyk
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7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
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13 rokov pred |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 rokov pred |
DjWarmonger
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289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
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13 rokov pred |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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13 rokov pred |
Ivan Savenko
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b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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13 rokov pred |
Michał W. Urbańczyk
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5981ad15d4
Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
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13 rokov pred |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 rokov pred |
Ivan Savenko
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613172fa45
- fixed #582, #1019 and #1022
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13 rokov pred |