Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 917b1ffca8 Bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  beegee1 40ab89e179 - copy of campaign heroes can be done later (at the point where it's clear if they will be replaced) %!s(int64=11) %!d(string=hai) anos
  karol57 dd33fd51a8 int3 dist2d microoptimization %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 342aec0700 More rollback. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2d8cd1c5b5 Some more. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e074c9b310 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e2d44f6ac6 Fixed #868 - wrong battlefield in ship-to-ship combat %!s(int64=11) %!d(string=hai) anos
  Macron1Robot e4cbfe7f0b Bug 0001789 correction (incorrect battle field detection) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ec54381b12 Some more optimization. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  alexvins 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos