História revízii

Autor SHA1 Správa Dátum
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 rokov pred
  Ivan Savenko 917b1ffca8 Bugfixing: 11 rokov pred
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 rokov pred
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 rokov pred
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 rokov pred
  Ivan Savenko 836c466f81 - Implementation of overrides for towns 11 rokov pred
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 rokov pred
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 rokov pred
  beegee1 40ab89e179 - copy of campaign heroes can be done later (at the point where it's clear if they will be replaced) 11 rokov pred
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 rokov pred
  Ivan Savenko 7f276185bd Moving files: 11 rokov pred
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" 11 rokov pred
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions 11 rokov pred
  DjWarmonger 342aec0700 More rollback. 11 rokov pred
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. 11 rokov pred
  DjWarmonger 2d8cd1c5b5 Some more. 11 rokov pred
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 rokov pred
  DjWarmonger e074c9b310 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 11 rokov pred
  DjWarmonger e2d44f6ac6 Fixed #868 - wrong battlefield in ship-to-ship combat 11 rokov pred
  Macron1Robot e4cbfe7f0b Bug 0001789 correction (incorrect battle field detection) 11 rokov pred
  Ivan Savenko b5160acbac Finalization of object type handler interface 11 rokov pred
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 rokov pred
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 rokov pred
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 rokov pred
  DjWarmonger ec54381b12 Some more optimization. 11 rokov pred
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 rokov pred
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 rokov pred
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 rokov pred
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 rokov pred
  alexvins 4203d69525 Part 2 of new spell configuration 11 rokov pred