Commit Verlauf

Autor SHA1 Nachricht Datum
  DjWarmonger beb1ca1bf8 - getDate function now uses enum for different modes vor 12 Jahren
  mateuszb a1da195b85 * minor refactoring vor 12 Jahren
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning vor 12 Jahren
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters vor 12 Jahren
  alexvins 53b684180d [refactor] vor 12 Jahren
  alexvins 68e91ada1c [refactor] vor 12 Jahren
  alexvins 055e922e4d [refactor] a few more cleanups vor 12 Jahren
  Michał W. Urbańczyk d4c30667b8 Fixed #1168 and #1170. vor 12 Jahren
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug vor 13 Jahren
  alexvins 66d9edf76e small refactor secskill limit check. vor 13 Jahren
  Ivan Savenko ffe8b99369 - reorganized hero classes vor 13 Jahren
  DjWarmonger cff758cfba Moved artifact-related text to CArtifact class. vor 13 Jahren
  Ivan Savenko cfaa9fd00a - fixed deadlock on visiting such objects like artifacts vor 13 Jahren
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system vor 13 Jahren
  DjWarmonger ca9033d0e4 - Support for "Enchanted" WoG ability. vor 13 Jahren
  DjWarmonger 7be00e97a0 Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved). vor 13 Jahren
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
  Ivan Savenko 8eba824ada - updated icons + psd file vor 13 Jahren
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods vor 13 Jahren
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream vor 13 Jahren
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) vor 13 Jahren
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) vor 13 Jahren
  Ivan Savenko 3542bfdc63 - fixed #1128 #1127 #1121 #1119 vor 13 Jahren
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. vor 13 Jahren
  Michał W. Urbańczyk 3de9b71cc3 Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack. vor 13 Jahren
  Michał W. Urbańczyk 786bd73e67 Fixed #1092. vor 13 Jahren
  DjWarmonger 076974729a Fixed #1089. vor 13 Jahren
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 vor 13 Jahren
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. vor 13 Jahren
  mateuszb f3f4a7633d * fixed 1085 vor 13 Jahren