Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance il y a 7 mois
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 8 mois
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
  MichalZr6 8f63a82d60 Minor changes with BattleHex and BattleHexArray il y a 9 mois
  Ivan Savenko 5cff9af236 Reduce BattleAI logging il y a 9 mois
  Ivan Savenko 40bff74195 Use small vector for unit list il y a 9 mois
  MichalZr6 dbe82b94f6 Changes following review: il y a 9 mois
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 9 mois
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes il y a 10 mois
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud il y a 1 an
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack il y a 1 an
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero il y a 1 an
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat il y a 1 an
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable il y a 1 an
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides il y a 1 an
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions il y a 1 an
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant il y a 1 an
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation il y a 1 an
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks il y a 1 an
  Ivan Savenko 7359b66f99 Do not use floating point equality checks il y a 1 an
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement il y a 1 an
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation il y a 2 ans
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map il y a 2 ans
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze il y a 2 ans
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score il y a 2 ans
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier il y a 2 ans
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes il y a 2 ans