Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance há 7 meses atrás
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` há 8 meses atrás
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 9 meses atrás
  MichalZr6 8f63a82d60 Minor changes with BattleHex and BattleHexArray há 9 meses atrás
  Ivan Savenko 5cff9af236 Reduce BattleAI logging há 9 meses atrás
  Ivan Savenko 40bff74195 Use small vector for unit list há 9 meses atrás
  MichalZr6 dbe82b94f6 Changes following review: há 9 meses atrás
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. há 9 meses atrás
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes há 10 meses atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud há 1 ano atrás
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack há 1 ano atrás
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero há 1 ano atrás
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat há 1 ano atrás
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable há 1 ano atrás
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides há 1 ano atrás
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures há 1 ano atrás
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's há 1 ano atrás
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions há 1 ano atrás
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant há 1 ano atrás
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation há 1 ano atrás
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks há 1 ano atrás
  Ivan Savenko 7359b66f99 Do not use floating point equality checks há 1 ano atrás
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement há 1 ano atrás
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation há 2 anos atrás
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map há 2 anos atrás
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze há 2 anos atrás
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score há 2 anos atrás
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier há 2 anos atrás
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes há 2 anos atrás