Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance hai 7 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 9 meses
  MichalZr6 8f63a82d60 Minor changes with BattleHex and BattleHexArray hai 9 meses
  Ivan Savenko 5cff9af236 Reduce BattleAI logging hai 9 meses
  Ivan Savenko 40bff74195 Use small vector for unit list hai 9 meses
  MichalZr6 dbe82b94f6 Changes following review: hai 9 meses
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 9 meses
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes hai 10 meses
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud hai 1 ano
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack hai 1 ano
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero hai 1 ano
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat hai 1 ano
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable hai 1 ano
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides hai 1 ano
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions hai 1 ano
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant hai 1 ano
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation hai 1 ano
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks hai 1 ano
  Ivan Savenko 7359b66f99 Do not use floating point equality checks hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes %!s(int64=2) %!d(string=hai) anos