Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis há 5 meses atrás
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar há 8 meses atrás
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 9 meses atrás
  Ivan Savenko 40bff74195 Use small vector for unit list há 9 meses atrás
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map há 9 meses atrás
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map há 9 meses atrás
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes há 10 meses atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Xilmi df21a77857 Battle-AI-improvements há 10 meses atrás
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth há 1 ano atrás
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable há 1 ano atrás
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way há 1 ano atrás
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation há 1 ano atrás
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions há 1 ano atrás
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos há 1 ano atrás
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI há 1 ano atrás
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness há 1 ano atrás
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop há 2 anos atrás
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". há 2 anos atrás
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map há 2 anos atrás
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count há 2 anos atrás
  Ivan Savenko 036df2e0ad Support multiple battles in AI há 2 anos atrás
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score há 2 anos atrás
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier há 2 anos atrás
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation há 2 anos atrás
  Konstantin 86f5d6de69 vcmi: modernize headers há 2 anos atrás
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege há 2 anos atrás
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring há 3 anos atrás
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes há 3 anos atrás
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation há 3 anos atrás