Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 miesięcy temu
  Ivan Savenko f3de2cfe1c Removed broken & unused serialization of player interface and AI 1 rok temu
  Dydzio 19453aab41 Add handling for yes/no dialogs that can be safely skipped by player 1 rok temu
  Alexander Wilms 522cb571b3 Remove redundant `virtual` specifiers 1 rok temu
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling 1 rok temu
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 lat temu
  Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions 2 lat temu
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 lat temu
  nordsoft 98f7ed9dfd Implement player start turn query 2 lat temu
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class 2 lat temu
  Ivan Savenko 013417fb7e Code cleanup 2 lat temu
  Ivan Savenko 556763fb7b Fixed handling of tactics 2 lat temu
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2 lat temu
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 lat temu
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 lat temu
  AlexVinS 3d1a84875e Queries refactoring 8 lat temu
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 lat temu
  ArseniyShestakov f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list 10 lat temu
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player 10 lat temu
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 lat temu
  Ivan Savenko b01637840a - compile fixes 12 lat temu
  Ivan Savenko 7e46d462b6 - compile fixes 12 lat temu
  alexvins a9d458c8f4 few more refactorings 12 lat temu
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 lat temu
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. 13 lat temu
  Ivan Savenko 4e92859cee - fixed crash on loading of some maps 13 lat temu
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 lat temu
  DjWarmonger 416c08260a - Basic Commander window 13 lat temu
  Ivan Savenko 91c0ce33f4 - re-generated build system 14 lat temu
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 lat temu