Ivan Savenko
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700eeb6bd4
Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
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5 months ago |
Ivan Savenko
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
Ivan Savenko
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b58301849b
Pass functor via reference to avoid costly copies
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1 year ago |
Ivan Savenko
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3a88180494
Separated game and battle callback (server & client only)
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2 years ago |
Konstantin
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
Konstantin
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93c2bbf9ab
vcmi: modernize lib/battle
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2 years ago |
Ivan Savenko
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17fc9d8d8f
Merge with vcmi/develop
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2 years ago |
Ivan Savenko
|
500cf7f15d
EWallPart & EWallState are now enum class
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2 years ago |
Ivan Savenko
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e48bd39b9c
Moved road & river handlers into a separate file
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2 years ago |
Ivan Savenko
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4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2 years ago |
Tomasz Zieliński
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20c102e648
Remove T prefix from new typedefs
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3 years ago |
Tomasz Zieliński
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f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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3 years ago |
Tomasz Zieliński
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4ea57ea7fc
A variety of suggested style tweaks
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3 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Tomasz Zieliński
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494b0f0226
First version that compiles
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3 years ago |
Nordsoft91
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c4035134e5
New battlegrounds (#758)
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3 years ago |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
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3 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |