Commit History

Author SHA1 Message Date
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 11 years ago
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 years ago
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 years ago
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 years ago
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 years ago
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 years ago
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 years ago
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 years ago
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 years ago
  DjWarmonger a9ddeb665b Place large obstacles first. 11 years ago
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 years ago
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 years ago
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 years ago
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 years ago
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 years ago
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 years ago
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 years ago
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 years ago
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 years ago
  DjWarmonger 866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 11 years ago
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 years ago
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 years ago
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. 11 years ago
  DjWarmonger 920f56969b Create random obstacles that match terrain. 11 years ago
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 years ago
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. 11 years ago
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. 11 years ago
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 years ago
  DjWarmonger 79da7b92ce Templates now contain info about mines. 11 years ago
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 years ago