Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov 58f32f6dc2 Code style: uncrustify formatting preview %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 6c8192956e PreGame: implement campaign saves list and improve filtering %!s(int64=8) %!d(string=hai) anos
  AlexVinS e25ed4f358 [Tweak] Use unique_ptr for map header in pregame %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 6642816b1e Client: server port and testing options cleanup %!s(int64=8) %!d(string=hai) anos
  AlexVinS c4ab962cc0 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS a223793405 Get rid of CDefHandler in CPreGame. %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 89f506658e Fix issue #2068 - maps list update %!s(int64=9) %!d(string=hai) anos
  AlexVinS 055c84bc7a cleanup %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 58d11d6074 donotstartserver: ask for IP and port even for "host" player %!s(int64=9) %!d(string=hai) anos
  AlexVinS 7e0c4e1451 tweak %!s(int64=9) %!d(string=hai) anos
  AlexVinS 0c21efb202 Start integration of map format into engine %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov eeff8f3ea4 Multiplayer: add sync for RMG options in lobby %!s(int64=10) %!d(string=hai) anos
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos
  AlexVinS 74d3effa98 More safe way of update locking %!s(int64=11) %!d(string=hai) anos
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible %!s(int64=11) %!d(string=hai) anos
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json %!s(int64=11) %!d(string=hai) anos
  beegee1 d1002f7e8f - Fixed starting another map from campaign bonus selection screen while playing a campaign mission %!s(int64=12) %!d(string=hai) anos
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) %!s(int64=12) %!d(string=hai) anos
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 83440f1149 A bit more text-related work: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos