|  Arseniy Shestakov | 58f32f6dc2
							
							Code style: uncrustify formatting preview | 8 年之前 | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 年之前 | 
				
					
						|  Arseniy Shestakov | 6c8192956e
							
							PreGame: implement campaign saves list and improve filtering | 8 年之前 | 
				
					
						|  AlexVinS | e25ed4f358
							
							[Tweak] Use unique_ptr for map header in pregame | 8 年之前 | 
				
					
						|  Arseniy Shestakov | 6642816b1e
							
							Client: server port and testing options cleanup | 8 年之前 | 
				
					
						|  AlexVinS | c4ab962cc0
							
							Fixed a few CWE-457 | 9 年之前 | 
				
					
						|  AlexVinS | a223793405
							
							Get rid of CDefHandler in CPreGame. | 9 年之前 | 
				
					
						|  Vadim Markovtsev | 89f506658e
							
							Fix issue #2068 - maps list update | 9 年之前 | 
				
					
						|  AlexVinS | 055c84bc7a
							
							cleanup | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 58d11d6074
							
							donotstartserver: ask for IP and port even for "host" player | 9 年之前 | 
				
					
						|  AlexVinS | 7e0c4e1451
							
							tweak | 9 年之前 | 
				
					
						|  AlexVinS | 0c21efb202
							
							Start integration of map format into engine | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared | 9 年之前 | 
				
					
						|  Vadim Markovtsev | e4b1ef1405
							
							Add "override" to virtual overriden methods | 10 年之前 | 
				
					
						|  AlexVinS | cc669b0ae7
							
							Move gui locking to GUIHandler | 10 年之前 | 
				
					
						|  ArseniyShestakov | eeff8f3ea4
							
							Multiplayer: add sync for RMG options in lobby | 10 年之前 | 
				
					
						|  AlexVinS | c46999bcb8
							
							Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect | 10 年之前 | 
				
					
						|  Ivan Savenko | 10fc1892a8
							
							Large refactoring of button classes: | 11 年之前 | 
				
					
						|  Ivan Savenko | 731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files | 11 年之前 | 
				
					
						|  Ivan Savenko | 647b9c683f
							
							Reorganized client source tree: | 11 年之前 | 
				
					
						|  Ivan Savenko | 83099fdb78
							
							Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree | 11 年之前 | 
				
					
						|  AlexVinS | 74d3effa98
							
							More safe way of update locking | 11 年之前 | 
				
					
						|  AlexVinS | 9b8ad51cd3
							
							Run all rendering with pim lock if possible | 11 年之前 | 
				
					
						|  Haryaalcar | 11955605b5
							
							sorting by filename implemented for save and load screens | 11 年之前 | 
				
					
						|  Ivan Savenko | 48d6e2cd59
							
							- move campaigns description into new config file, campaignSets.json | 11 年之前 | 
				
					
						|  beegee1 | d1002f7e8f
							
							- Fixed starting another map from campaign bonus selection screen while playing a campaign mission | 12 年之前 | 
				
					
						|  beegee1 | b9b25ef552
							
							- Fixed mantis #1422 (starting another scenario crashes VCMI for now) | 12 年之前 | 
				
					
						|  beegee1 | 41e274b4aa
							
							- Moved FunctionList from /client to /lib -> used in client and server | 12 年之前 | 
				
					
						|  Ivan Savenko | 83440f1149
							
							A bit more text-related work: | 12 年之前 | 
				
					
						|  Ivan Savenko | b87897096c
							
							Filesystem handling is now more flexible | 12 年之前 |