커밋 기록

작성자 SHA1 메시지 날짜
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 년 전
  Michał W. Urbańczyk 17755caa10 * fixed #1199 12 년 전
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 년 전
  beegee1 a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 12 년 전
  Ivan Savenko 46eb0b3daf - wrokaround/fix for #1177 12 년 전
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 년 전
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 년 전
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 년 전
  Ivan Savenko 8eba824ada - updated icons + psd file 13 년 전
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 년 전
  mateuszb 657ed41088 * fixed bug in campaigns 13 년 전
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 년 전
  Michał W. Urbańczyk 6c017a0fdf Fixed #1088. 13 년 전
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 년 전
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 년 전
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 년 전
  mateuszb 82e21f8b6e * minor campaign related improvements 13 년 전
  mateuszb 8e3de98059 * restoring campaign features 13 년 전
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 년 전
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 년 전
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 년 전
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 년 전
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 년 전
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 년 전
  Michał W. Urbańczyk 5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 13 년 전
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 년 전
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 년 전
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) 13 년 전
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 년 전
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 년 전