Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 år sedan |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 år sedan |
mateuszb
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8a8eecd063
* refactoring
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12 år sedan |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 år sedan |
Michał W. Urbańczyk
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13b3d23b26
Finally working hero crossover in campaigns.
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12 år sedan |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 år sedan |
DjWarmonger
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e63747d2d2
Fixed #860 and #1169
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12 år sedan |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 år sedan |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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12 år sedan |
mateuszb
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2848fb6fef
Gernsworth's patch for bug #1118
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13 år sedan |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 år sedan |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 år sedan |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 år sedan |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 år sedan |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 år sedan |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 år sedan |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 år sedan |
Ivan Savenko
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9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
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13 år sedan |
Ivan Savenko
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8040a81eec
- fixed save games issues (#1044)
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13 år sedan |
DjWarmonger
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d8cb3a34d3
-Fixed crash #1037
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13 år sedan |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 år sedan |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
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13 år sedan |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 år sedan |
Michał W. Urbańczyk
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e6ebf42308
#994 should not crash anymore.
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13 år sedan |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 år sedan |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 år sedan |
DjWarmonger
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416c08260a
- Basic Commander window
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13 år sedan |
Ivan Savenko
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82b60c00a2
- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
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13 år sedan |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 år sedan |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 år sedan |