Commit historia

Upphovsman SHA1 Meddelande Datum
  Michał W. Urbańczyk 7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. 16 år sedan
  red1939 f7a1b74092 Next batch of code clearing. 16 år sedan
  red1939 3f3c019784 Next part of AI code cleaning/reformatting. 16 år sedan
  red1939 ed9b75b447 First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 16 år sedan
  Michał W. Urbańczyk 4c458a7e47 Bumped version, restored AI and Cage. 16 år sedan
  Michał W. Urbańczyk 5073365eb9 Disable AI and Cage of Warlorlds for release (crashes) 16 år sedan
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame 16 år sedan
  Michał W. Urbańczyk a424032ec3 Bumped version to 0.73d, restored AI. 16 år sedan
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 år sedan
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 16 år sedan
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 år sedan
  Michał W. Urbańczyk 1f0a1bd771 More fixes. 16 år sedan
  Frank Zago 90c31d5cd5 Typo. 16 år sedan
  Trevor Standley f4743d2fc6 Various fixes. Temporarily replaced neural network's output with random number. 16 år sedan
  Trevor Standley af1a55e063 More AI stuff. 16 år sedan
  Trevor Standley a3b6bb4892 AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. 16 år sedan
  mateuszb 49a142b92e * minor changes 16 år sedan
  Frank Zago 69217ff217 Compile fix for g++. 16 år sedan
  Frank Zago 575840f641 Use amin instead of min. 16 år sedan
  Trevor Standley 3d93e0acf0 AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities. 16 år sedan
  Trevor Standley 184676d7c4 AI now performs almost all basic operations. 16 år sedan
  Trevor Standley cd4d3e6db3 16 år sedan
  Trevor Standley 48581962ab More AI changes. Minor associated fixes. 16 år sedan
  Michał W. Urbańczyk 310c369265 Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully). 16 år sedan
  Trevor Standley 07828ab335 16 år sedan
  Trevor Standley 45d311a9f5 AI now attacks randomly. 16 år sedan
  Michał W. Urbańczyk de1ed92379 * version set 0.73b 16 år sedan
  Trevor Standley b987f02cb0 AI heroes move to random safe objects. 16 år sedan
  Trevor Standley 3cdff92e42 AI walks around randomly until movement is almost out. Battle causes crash. 16 år sedan
  Michał W. Urbańczyk 2f73b6cd1e * pressing enter or escape close spellbook 16 år sedan