Historique des commits

Auteur SHA1 Message Date
  Michał Zaremba b01701f467 Active spell on-hover battle log: sacrifice il y a 1 mois
  Michał Zaremba a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. il y a 1 mois
  Michał Zaremba f984f925df SpellEffectValue: add creatureID to carry unit type (res/summon) il y a 1 mois
  Michał Zaremba 1ed59213ff Show additional info in battle log on hover with active spell il y a 2 mois
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController il y a 1 mois
  Andrej Dudenhefner 7161ce858e Consider wide units (avoiding self attack trouble) il y a 1 mois
  Andrej Dudenhefner 8c713f73c1 Fix violated assert(direction != BattleHex::NONE) in BattleFieldController::fromWhichHexAttack when unit surrounded il y a 1 mois
  Michał Zaremba bbc2189984 Fix Sacrifice spell il y a 1 mois
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations il y a 6 mois
  Ivan Savenko c00ce0eaae Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus il y a 6 mois
  Ivan Savenko 1ac8080cbf Implemented new unit actions panel in combat il y a 6 mois
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files il y a 6 mois
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI il y a 7 mois
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards il y a 7 mois
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis il y a 7 mois
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance il y a 9 mois
  Ivan Savenko 2f149b59ca Fix unit spellcasting when defending in a hotseat pvp battle il y a 8 mois
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 10 mois
  Ivan Savenko 156de5b17e Added GameInstance class il y a 10 mois
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 10 mois
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class il y a 10 mois
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine il y a 10 mois
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 11 mois
  MichalZr6 dbe82b94f6 Changes following review: il y a 1 an
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible il y a 1 an
  Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled il y a 1 an
  Dydzio 50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK il y a 1 an
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup il y a 1 an
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes il y a 1 an