История коммитов

Автор SHA1 Сообщение Дата
  Michał Zaremba b01701f467 Active spell on-hover battle log: sacrifice 4 недель назад
  Michał Zaremba a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. 4 недель назад
  Michał Zaremba f984f925df SpellEffectValue: add creatureID to carry unit type (res/summon) 1 месяц назад
  Michał Zaremba 1ed59213ff Show additional info in battle log on hover with active spell 1 месяц назад
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 месяц назад
  Andrej Dudenhefner 7161ce858e Consider wide units (avoiding self attack trouble) 1 месяц назад
  Andrej Dudenhefner 8c713f73c1 Fix violated assert(direction != BattleHex::NONE) in BattleFieldController::fromWhichHexAttack when unit surrounded 1 месяц назад
  Michał Zaremba bbc2189984 Fix Sacrifice spell 1 месяц назад
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations 5 месяцев назад
  Ivan Savenko c00ce0eaae Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus 6 месяцев назад
  Ivan Savenko 1ac8080cbf Implemented new unit actions panel in combat 6 месяцев назад
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 7 месяцев назад
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards 7 месяцев назад
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 месяцев назад
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 9 месяцев назад
  Ivan Savenko 2f149b59ca Fix unit spellcasting when defending in a hotseat pvp battle 8 месяцев назад
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 10 месяцев назад
  Ivan Savenko 156de5b17e Added GameInstance class 10 месяцев назад
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 месяцев назад
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 месяцев назад
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 месяцев назад
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 месяцев назад
  MichalZr6 dbe82b94f6 Changes following review: 11 месяцев назад
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 год назад
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible 1 год назад
  Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 1 год назад
  Dydzio 50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK 1 год назад
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 год назад
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 год назад