コミット履歴

作者 SHA1 メッセージ 日付
  Michał Zaremba b01701f467 Active spell on-hover battle log: sacrifice 1 ヶ月 前
  Michał Zaremba a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. 1 ヶ月 前
  Michał Zaremba f984f925df SpellEffectValue: add creatureID to carry unit type (res/summon) 1 ヶ月 前
  Michał Zaremba 1ed59213ff Show additional info in battle log on hover with active spell 2 ヶ月 前
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 ヶ月 前
  Andrej Dudenhefner 7161ce858e Consider wide units (avoiding self attack trouble) 1 ヶ月 前
  Andrej Dudenhefner 8c713f73c1 Fix violated assert(direction != BattleHex::NONE) in BattleFieldController::fromWhichHexAttack when unit surrounded 1 ヶ月 前
  Michał Zaremba bbc2189984 Fix Sacrifice spell 1 ヶ月 前
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations 6 ヶ月 前
  Ivan Savenko c00ce0eaae Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus 6 ヶ月 前
  Ivan Savenko 1ac8080cbf Implemented new unit actions panel in combat 6 ヶ月 前
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 6 ヶ月 前
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 7 ヶ月 前
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards 7 ヶ月 前
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 ヶ月 前
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 9 ヶ月 前
  Ivan Savenko 2f149b59ca Fix unit spellcasting when defending in a hotseat pvp battle 8 ヶ月 前
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 10 ヶ月 前
  Ivan Savenko 156de5b17e Added GameInstance class 10 ヶ月 前
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 ヶ月 前
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 ヶ月 前
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 ヶ月 前
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 ヶ月 前
  MichalZr6 dbe82b94f6 Changes following review: 1 年間 前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年間 前
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible 1 年間 前
  Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 1 年間 前
  Dydzio 50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK 1 年間 前
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 年間 前
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 年間 前