История коммитов

Автор SHA1 Сообщение Дата
  Andrej Dudenhefner 3cbef2c77c fix shootable hexes not highlighted as attackable 3 недель назад
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 месяц назад
  Andrej Dudenhefner 31c093baae Remove condition that a unit can always attack itself 1 месяц назад
  Mircea TheHonestCTO 58e537a8c5 Sonar: merge ifs 4 месяцев назад
  Mircea TheHonestCTO e2b688fe3e fix: placing a single hex unit during tactics into a hex which is blocked on all sides excepting the enemy side. Reusing ->battleCanAttack as it was before does the trick, as it contains a ton of smaller checks inside. 4 месяцев назад
  Ivan Savenko 55bd4bc8bf Support for custom cursors for adventure map spells 5 месяцев назад
  Ivan Savenko 1daf9d3a44 Fix possible crash on hovering over inaccessible hexes on other side of 5 месяцев назад
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations 5 месяцев назад
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 7 месяцев назад
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards 7 месяцев назад
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 месяцев назад
  Ivan Savenko 156de5b17e Added GameInstance class 10 месяцев назад
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 месяцев назад
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 месяцев назад
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 месяцев назад
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 10 месяцев назад
  Ivan Savenko d586d4ea89 Do not highlight unavailable columns of hexes on battlefield 10 месяцев назад
  Ivan Savenko 5ff9baf565 Additional checks for potentially invalid hexes 10 месяцев назад
  Ivan Savenko f858a6e04b Merge pull request #5266 from MichalZr6/battlefield 11 месяцев назад
  Ivan Savenko 668bf63fc0 Remove access to internal surface of Canvas 11 месяцев назад
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 месяцев назад
  MichalZr6 dbe82b94f6 Changes following review: 11 месяцев назад
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 месяцев назад
  MichalZr6 ac8104d56d SonarCloud recomendations. 11 месяцев назад
  MichalZr6 7a8edff419 minor fixes 1 год назад
  MichalZr6 8c3a417527 Cleanup 1 год назад
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 год назад
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 год назад
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 год назад