Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 156de5b17e Added GameInstance class hai 10 meses
  Laserlicht 2ebf1daf0d add smooth drag for RMB & fix drag for new windows hai 11 meses
  Ivan Savenko 19c981fc56 Added similar screen for Obelisk, moved assets to dedicated folder hai 11 meses
  Ivan Savenko 6d0dc9c5bb Added popup for keymasters/border guards similar to teleporters hai 11 meses
  Ivan Savenko 6d8e447ff3 Added new right-click popup to teleporters hai 1 ano
  Laserlicht 6366175a3c fix window hai 1 ano
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud hai 1 ano
  Laserlicht be7d27234f map drag with right mouse hai 1 ano
  Ivan Savenko 658747d342 Code cleanup hai 1 ano
  Ivan Savenko 4b4dedeab9 Code formatting hai 1 ano
  Ivan Savenko e6b339448f Refactoring & deduplication of infowindow code hai 1 ano
  Ivan Savenko 658cc14cd0 Removed direct usage of SDL_Surface in info windows hai 1 ano
  Ivan Savenko 5419df1140 Removed no longer used class hai 1 ano
  Alexander Wilms 522cb571b3 Remove redundant `virtual` specifiers hai 1 ano
  nordsoft d7d435dcb7 Add game pause %!s(int64=2) %!d(string=hai) anos
  Laserlicht 39838fdd3c extend for all selections %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Dydzio ed12f20609 Improve neutral creature adventure map popup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 06437cbde6 Renamed gesture-related methods, remove unused code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85a11c090e Enter popup await mode only if there is an active popup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ed115a628 Fix ios compile %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos