DjWarmonger
							
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								e51e2190fd
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								79036484dd
							
							Trying to sort out project changes and compile issues.
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						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c605e2d10c
							
							Gcc compile & warning fixes
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								901188e2e1
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								d3134a1290
							
							Add free tiles around unguarded objects.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								f84e25fa78
							
							Somewhat better algorithm for paths, helps balance object distribution.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								60df94a3f5
							
							Placing towns according to template.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								8e66b7168a
							
							Corrected paths & guard for large objects.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								01355a77d8
							
							Added "monster strength" info to templates.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								890f29fa7e
							
							Improved guard placement for large objects.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								aa54803c50
							
							Refactoring, clearing logs.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								79da7b92ce
							
							Templates now contain info about mines.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								93b44de63c
							
							Handling "terrain type" and "match terrain to town" options.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6cbcfbf0a9
							
							Sealed-off treasure piles will be discarded and filled with obstacles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								edd46d87c1
							
							Treasure pile entrance/guard will always be aimed at the center of the zone.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								2c1001f8e0
							
							Making sure that treasure piles and other objects will always be accessible from the center of zone.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								236b3ec807
							
							Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								1a34297c33
							
							Rearranged treasure pile info.
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								c82bfd0f3e
							
							- Fixed guard generation
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						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								fed2821a94
							
							Fixed behaviour with extreme treasure values.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								81a64a8e67
							
							Templates can now use multiple configurations of treasure piles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								b3a39f4920
							
							Misc improvements & tests.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								dd5c94fa1e
							
							Fixed overlaping of treasure piles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								b68f16e89e
							
							Make sure that non-removable objects have their visitable tile accessible.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								743d8dcf9f
							
							Treasure piles won't be placed at free tiles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e4ea6727b7
							
							Treasure piles should always be accessible.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								1746ab8c12
							
							Added spell scrolls to the mix.
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e54c816c92
							
							Treasure piles can now cover several tiles.
						 | 
						11 years ago |