Commit History

Author SHA1 Message Date
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 79036484dd Trying to sort out project changes and compile issues. 11 years ago
  Ivan Savenko c605e2d10c Gcc compile & warning fixes 11 years ago
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 years ago
  DjWarmonger d3134a1290 Add free tiles around unguarded objects. 11 years ago
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 years ago
  DjWarmonger 60df94a3f5 Placing towns according to template. 11 years ago
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. 11 years ago
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. 11 years ago
  DjWarmonger 890f29fa7e Improved guard placement for large objects. 11 years ago
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 years ago
  DjWarmonger 79da7b92ce Templates now contain info about mines. 11 years ago
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 years ago
  DjWarmonger 6cbcfbf0a9 Sealed-off treasure piles will be discarded and filled with obstacles. 11 years ago
  DjWarmonger edd46d87c1 Treasure pile entrance/guard will always be aimed at the center of the zone. 11 years ago
  DjWarmonger 2c1001f8e0 Making sure that treasure piles and other objects will always be accessible from the center of zone. 11 years ago
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 years ago
  DjWarmonger 1a34297c33 Rearranged treasure pile info. 11 years ago
  DjWarmonger c82bfd0f3e - Fixed guard generation 11 years ago
  DjWarmonger fed2821a94 Fixed behaviour with extreme treasure values. 11 years ago
  DjWarmonger 81a64a8e67 Templates can now use multiple configurations of treasure piles. 11 years ago
  DjWarmonger b3a39f4920 Misc improvements & tests. 11 years ago
  DjWarmonger dd5c94fa1e Fixed overlaping of treasure piles. 11 years ago
  DjWarmonger b68f16e89e Make sure that non-removable objects have their visitable tile accessible. 11 years ago
  DjWarmonger 743d8dcf9f Treasure piles won't be placed at free tiles. 11 years ago
  DjWarmonger e4ea6727b7 Treasure piles should always be accessible. 11 years ago
  DjWarmonger 1746ab8c12 Added spell scrolls to the mix. 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 years ago