提交歷史

作者 SHA1 備註 提交日期
  Xilmi e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Xilmi 068e3bdc59 Fix endless loop 1 年之前
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 年之前
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 年之前
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 1 年之前
  Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle 1 年之前
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 1 年之前
  Ivan Savenko 7359b66f99 Do not use floating point equality checks 1 年之前
  Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn 1 年之前
  Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 1 年之前
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 年之前
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 1 年之前
  Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes 1 年之前
  Ivan Savenko 9b8145f522 Compute creature speed only once during evaluation 1 年之前
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 年之前
  Alexander Wilms 457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list. 2 年之前
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". 2 年之前
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2 年之前
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 年之前
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2 年之前
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 年之前
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes 2 年之前
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization 2 年之前
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret 2 年之前
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes 2 年之前