Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 mesi fa
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 9 mesi fa
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 mesi fa
  Ivan Savenko 40bff74195 Use small vector for unit list 10 mesi fa
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map 10 mesi fa
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map 10 mesi fa
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 mesi fa
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 anno fa
  Xilmi df21a77857 Battle-AI-improvements 11 mesi fa
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth 1 anno fa
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 anno fa
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 anno fa
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation 1 anno fa
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 anno fa
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 anno fa
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 1 anno fa
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 1 anno fa
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 anni fa
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". 2 anni fa
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 anni fa
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2 anni fa
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 anni fa
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 anni fa
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 anni fa
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 anni fa
  Konstantin 86f5d6de69 vcmi: modernize headers 2 anni fa
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 anni fa
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 anni fa
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 anni fa
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 anni fa