Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode vor 10 Monaten
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects vor 1 Jahr
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files vor 2 Jahren
  Ivan Savenko 013417fb7e Code cleanup vor 2 Jahren
  Konstantin 7543fdf787 vcmi: add reverse effect animation type vor 2 Jahren
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp vor 2 Jahren
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility vor 3 Jahren
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation vor 3 Jahren
  Ivan Savenko 7e3cd7db51 Fix for missing Death Blow sound vor 3 Jahren
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. vor 3 Jahren
  Ivan Savenko deffba01b9 All battle effects are now fully client sided vor 3 Jahren
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file vor 3 Jahren
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers vor 3 Jahren
  Ivan Savenko 264f5c91e8 Applied suggestions from review vor 3 Jahren
  Ivan Savenko 602e52127b Cleaned up forward declarations vor 3 Jahren
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: vor 3 Jahren
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: vor 3 Jahren
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes vor 3 Jahren