Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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c85829a00c
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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0cf969d508
- console logger by default uses same format as previously (no extra data)
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
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%!s(int64=12) %!d(string=hai) anos |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217)
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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560315bc48
* SlotID refactoring
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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f1c78e3260
* creature ID refactoring
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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da6cb0ae12
- trade windows work with new creatures\artifacts
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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0e06ac15ad
- Commanders are now a part of faction config
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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85a23e298c
- generic string ID -> numeric ID resolution system
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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c071a03a8a
- fix for #1135
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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306d64b0c4
- it is possible to read json file with vector
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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2ba0427432
* Fixed #1096
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%!s(int64=13) %!d(string=hai) anos |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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e2bfd53c98
- Fixed some issues and crashes
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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656cf5ab6a
- New creatures now work in game (more or less)
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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3f95ba8ac8
Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
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%!s(int64=13) %!d(string=hai) anos |
mateuszb
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aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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9438cfc7e2
Moved creature sounds to CCreature. Sound IDs are now stored as strings.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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cf15ca1cf0
- replaced loadToIt with better H3 parser.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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%!s(int64=13) %!d(string=hai) anos |