Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 619a07da03 - projectile blitting should be closer to original H3. But still not perfect. %!s(int64=12) %!d(string=hai) anos
  alexvins 2eb8263e51 Basic Configuration for bonus types %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a9fd7b806c Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 0e06ac15ad - Commanders are now a part of faction config %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c071a03a8a - fix for #1135 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 2ba0427432 * Fixed #1096 %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 656cf5ab6a - New creatures now work in game (more or less) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. %!s(int64=13) %!d(string=hai) anos
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json %!s(int64=13) %!d(string=hai) anos