Commit History

Author SHA1 Message Date
  DjWarmonger f65239b51f - Added faction-specific dwellings 11 years ago
  DjWarmonger cbd2d74292 Generate random Pandora boxes. 11 years ago
  DjWarmonger 0782557814 - Place all standard visitable objects 11 years ago
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. 11 years ago
  DjWarmonger d4d3f1a568 More tweaks. 11 years ago
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 years ago
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 years ago
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. 11 years ago
  DjWarmonger cc8d484775 Refacoring, tweaks. 11 years ago
  DjWarmonger bda71bed83 Uploading misc tweaks. 11 years ago
  DjWarmonger 920f56969b Create random obstacles that match terrain. 11 years ago
  DjWarmonger 90b72a7856 Workaround with Obelisks. Kill me later. 11 years ago
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 79036484dd Trying to sort out project changes and compile issues. 11 years ago
  Ivan Savenko c605e2d10c Gcc compile & warning fixes 11 years ago
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 years ago
  DjWarmonger d3134a1290 Add free tiles around unguarded objects. 11 years ago
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 years ago
  DjWarmonger 60df94a3f5 Placing towns according to template. 11 years ago
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. 11 years ago
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. 11 years ago
  DjWarmonger 890f29fa7e Improved guard placement for large objects. 11 years ago
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 years ago
  DjWarmonger 79da7b92ce Templates now contain info about mines. 11 years ago
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 years ago
  DjWarmonger 6cbcfbf0a9 Sealed-off treasure piles will be discarded and filled with obstacles. 11 years ago
  DjWarmonger edd46d87c1 Treasure pile entrance/guard will always be aimed at the center of the zone. 11 years ago
  DjWarmonger 2c1001f8e0 Making sure that treasure piles and other objects will always be accessible from the center of zone. 11 years ago
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 years ago