Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger f65239b51f - Added faction-specific dwellings %!s(int64=11) %!d(string=hai) anos
  DjWarmonger cbd2d74292 Generate random Pandora boxes. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 0782557814 - Place all standard visitable objects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d4d3f1a568 More tweaks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 60a5c764b8 Correct zone placement & sizing for underground maps. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger cc8d484775 Refacoring, tweaks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bda71bed83 Uploading misc tweaks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 920f56969b Create random obstacles that match terrain. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 90b72a7856 Workaround with Obelisks. Kill me later. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 79036484dd Trying to sort out project changes and compile issues. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c605e2d10c Gcc compile & warning fixes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d3134a1290 Add free tiles around unguarded objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 60df94a3f5 Placing towns according to template. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8e66b7168a Corrected paths & guard for large objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 01355a77d8 Added "monster strength" info to templates. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 890f29fa7e Improved guard placement for large objects. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aa54803c50 Refactoring, clearing logs. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 79da7b92ce Templates now contain info about mines. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6cbcfbf0a9 Sealed-off treasure piles will be discarded and filled with obstacles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger edd46d87c1 Treasure pile entrance/guard will always be aimed at the center of the zone. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 2c1001f8e0 Making sure that treasure piles and other objects will always be accessible from the center of zone. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. %!s(int64=11) %!d(string=hai) anos