提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko f70ad2c15b Reorganized artifact-related classes 6 月之前
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 6 月之前
  Ivan Savenko a43c3fcb31 Restore save compatibility with 1.6 6 月之前
  Ivan Savenko e6a8e5d4bd Correctly restore bonus system on deserialization 6 月之前
  Ivan Savenko 93b18ee94b Fix some issues detected by Sonar & code review, fix build 7 月之前
  Ivan Savenko d34b47bb20 Remove pointers from artifacts 7 月之前
  Ivan Savenko 9e6397d1f9 Remove pointer to boat from CGHeroInstance 7 月之前
  Ivan Savenko 2ca1748e96 Artifact instances are now owned solely by CMap 7 月之前
  Ivan Savenko 417ea6451a Remove ConstTransitivePtr from hero and town instances 7 月之前
  SoundSSGood 60afbbe20f Necromancy & Eagle eye infowindows 7 月之前
  Ivan Savenko eb3b51a6cf Remove save compatibility with 1.5.X 7 月之前
  Ivan Savenko a061ed04de Remove usage of ConstTransitivePtr from CTown 8 月之前
  Ivan Savenko ec970c7b22 Support for configuring minimal cost for moving between tiles 9 月之前
  Ivan Savenko 40bff74195 Use small vector for unit list 9 月之前
  Ivan Savenko 73d1675ae3 Code cleanup, fixes to discovered regressions 10 月之前
  Ivan Savenko dea1eba20b Rework and optimize turnInfo used by pathfinder 10 月之前
  Ivan Savenko 919588f7ff Added cache for common hero-based bonuses 10 月之前
  Ivan Savenko 16cfb51f3e Initial version of new bonus caching system 10 月之前
  Ivan Savenko e035cf9e63 Optimized getHeroStrength method 10 月之前
  MichalZr6 f893c80192 Move UpgradeInfo class to header and source files 10 月之前
  Xilmi e60a565942 Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Xilmi a70f5de8c6 Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Ivan Savenko 697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 1 年之前
  Xilmi 63097968d3 Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Ivan Savenko 01d787fb5a Removed remaining cases of serialization of VLC entities 1 年之前
  godric3 9e9f118b09 another attempt of using `CGHeroInstance::NO_PATROLLING` in map editor 1 年之前
  godric3 ed087b7a5b Use max ui32 value instead of -1 for NO_PATROLLING 1 年之前
  Andrzej Żak 42738e20a4 Update lib/mapObjects/CGHeroInstance.h 1 年之前
  godric3 394812c02a try to fix build, use inline constexpr 1 年之前
  godric3 a9e04428c8 Possibility to set hero patrol radius in map editor 1 年之前