|  ArseniyShestakov | 6fd0f76547
							
							Fix invisible save select when click on save name area | 11 years ago | 
				
					
						|  Ivan Savenko | dce9880d16
							
							Minor refactoring of FunctionList using variadic templates. | 11 years ago | 
				
					
						|  Ilya Pomaskin | 447979d051
							
							bind -> std::bind | 11 years ago | 
				
					
						|  AlexVinS | 66b022f93e
							
							initializer lists part1 | 11 years ago | 
				
					
						|  Ivan Savenko | 1e5e02c7df
							
							Compilation fixes caused by merge, replaced some remaining boost::bind with std's | 11 years ago | 
				
					
						|  Ivan Savenko | b1285bc506
							
							Merged GUI refactoring into develop, fixed conflicts | 11 years ago | 
				
					
						|  beegee1 | 5139378319
							
							- migrated boost::function/ref/bind to std:: variants | 11 years ago | 
				
					
						|  Ivan Savenko | 77a73fbaa9
							
							Merge branch 'feature/freegfx' into refactoring/guiClasses | 11 years ago | 
				
					
						|  Ivan Savenko | 7390647cd5
							
							End of buttons refactoring: | 11 years ago | 
				
					
						|  Ivan Savenko | 10fc1892a8
							
							Large refactoring of button classes: | 11 years ago | 
				
					
						|  DjWarmonger | e8580229dc
							
							RMG will now actually use all the settings from pregame. Till now it did not. | 11 years ago | 
				
					
						|  Ivan Savenko | 731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files | 11 years ago | 
				
					
						|  Ivan Savenko | 92d22bae63
							
							Merge branch 'feature/creatureWindow' into refactoring/guiClasses | 11 years ago | 
				
					
						|  Ivan Savenko | 647b9c683f
							
							Reorganized client source tree: | 11 years ago | 
				
					
						|  Ivan Savenko | 83099fdb78
							
							Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree | 11 years ago | 
				
					
						|  AlexVinS | 0edd10078f
							
							Fix usage of fillRect. | 11 years ago | 
				
					
						|  AlexVinS | 9b8ad51cd3
							
							Run all rendering with pim lock if possible | 11 years ago | 
				
					
						|  AlexVinS | ecc7b8e05a
							
							Draw cursor on each frame. Fix TTF rendering under cursor. | 11 years ago | 
				
					
						|  AlexVinS | e521e6687a
							
							centralize cursor drawing | 11 years ago | 
				
					
						|  AlexVinS | 397f4cf8b6
							
							Workaround for TFF font glitches under cursor in pregame | 11 years ago | 
				
					
						|  Ivan Savenko | 617ea79d3c
							
							Button overlays are now more generic (not necessarily text), removed old version of creature window | 11 years ago | 
				
					
						|  AlexVinS | 3b8d0e44d4
							
							Merge branch 'develop' into SDL2 | 11 years ago | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 years ago | 
				
					
						|  DjWarmonger | e56f41b8be
							
							Fixed monster strength selection. | 11 years ago | 
				
					
						|  DjWarmonger | 5c431da0f9
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 years ago | 
				
					
						|  AlexVinS | ac2896da42
							
							Implemented SDL2 unicode input. Hotkeys are sill broken. | 11 years ago | 
				
					
						|  Haryaalcar | 11955605b5
							
							sorting by filename implemented for save and load screens | 11 years ago | 
				
					
						|  Ivan Savenko | b2e8c92383
							
							Cleanup: | 11 years ago | 
				
					
						|  Ivan Savenko | 652ceb2bde
							
							Finally shattered CObjectHandler.cpp into tiny bits | 11 years ago | 
				
					
						|  Ivan Savenko | 0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory. | 11 years ago |