Commit History

Autor SHA1 Mensaxe Data
  AlexVinS f99bf099ca Made player interface tolerant to active stack removal. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 18535db0ef Add TeleportDialog and CTeleportDialogQuery %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Fay 447c4603a2 Fade-in fixes; %!s(int64=10) %!d(string=hai) anos
  Fay e64c08df27 Initial; %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos
  AlexVinS 195eae48ca Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  AlexVinS 4e4ba6654c fix Eye of magi, also fix #1608 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1d17d60449 gcc update: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1f325bafb3 fixes #1619 and #1647 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=11) %!d(string=hai) anos
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c6c53a5b1e Few more freeze-related fixes. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. %!s(int64=12) %!d(string=hai) anos