Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 years ago |
DjWarmonger
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f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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13 years ago |
Ivan Savenko
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66f5b5e2d7
- gcc compile fixes
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 years ago |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
DjWarmonger
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444b59d478
1. Fixed #843
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13 years ago |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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13 years ago |
DjWarmonger
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9e5fcc3152
Stack artifact backup.
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13 years ago |
DjWarmonger
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2bddf29cbf
Stack artifacts part 2, not working yet.
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13 years ago |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
DjWarmonger
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57216eea44
Console texts for creature casting spells.
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14 years ago |
DjWarmonger
|
bdb6db2ab7
Support for Aura of Magic Resistance.
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14 years ago |
DjWarmonger
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d3a014ee94
Smarter implementation of last change.
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14 years ago |
DjWarmonger
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e67b7b9da4
Some fixes for shooting vs Creature Window.
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14 years ago |
DjWarmonger
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d29850a2fa
Fixed #740
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14 years ago |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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14 years ago |
Michał W. Urbańczyk
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b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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14 years ago |
Ivan Savenko
|
a89895452a
- (linux) fixed searching/loading of scripting libraries
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14 years ago |
beegee1
|
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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14 years ago |
DjWarmonger
|
bdce46ab60
Minor refactorings, fixes & improvements.
|
14 years ago |
DjWarmonger
|
c850ee6fe0
Fixed #180. Minor tweaks.
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14 years ago |
DjWarmonger
|
d4465ec929
Smarter handling of Magic Resistance & Resistance hero skill.
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14 years ago |
DjWarmonger
|
936005aa1c
Correct, yet ugly handling of Magic Resistance.
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14 years ago |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
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14 years ago |
DjWarmonger
|
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
|
14 years ago |