Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). %!s(int64=13) %!d(string=hai) anos
  DjWarmonger ee2768ab07 - Some work for commanders %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f720038ca5 - Battle interface fixes. It's possible to move stacks & attack %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 66f5b5e2d7 - gcc compile fixes %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 444b59d478 1. Fixed #843 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 9e5fcc3152 Stack artifact backup. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 2bddf29cbf Stack artifacts part 2, not working yet. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 57216eea44 Console texts for creature casting spells. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger bdb6db2ab7 Support for Aura of Magic Resistance. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger d3a014ee94 Smarter implementation of last change. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger e67b7b9da4 Some fixes for shooting vs Creature Window. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger d29850a2fa Fixed #740 %!s(int64=14) %!d(string=hai) anos
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko a89895452a - (linux) fixed searching/loading of scripting libraries %!s(int64=14) %!d(string=hai) anos
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) %!s(int64=14) %!d(string=hai) anos
  DjWarmonger bdce46ab60 Minor refactorings, fixes & improvements. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger c850ee6fe0 Fixed #180. Minor tweaks. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 936005aa1c Correct, yet ugly handling of Magic Resistance. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 4af4f0a707 Compile and warning fixes. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 3a6b5cbfbb Various fixes related to spell effects and Creature Window. %!s(int64=14) %!d(string=hai) anos