Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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ee2768ab07
- Some work for commanders
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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66f5b5e2d7
- gcc compile fixes
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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%!s(int64=13) %!d(string=hai) anos |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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444b59d478
1. Fixed #843
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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9e5fcc3152
Stack artifact backup.
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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2bddf29cbf
Stack artifacts part 2, not working yet.
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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156aa6e4d9
* Updated class - file - handling
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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57216eea44
Console texts for creature casting spells.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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bdb6db2ab7
Support for Aura of Magic Resistance.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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d3a014ee94
Smarter implementation of last change.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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e67b7b9da4
Some fixes for shooting vs Creature Window.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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d29850a2fa
Fixed #740
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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%!s(int64=14) %!d(string=hai) anos |
Michał W. Urbańczyk
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b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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%!s(int64=14) %!d(string=hai) anos |
Ivan Savenko
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a89895452a
- (linux) fixed searching/loading of scripting libraries
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%!s(int64=14) %!d(string=hai) anos |
beegee1
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5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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bdce46ab60
Minor refactorings, fixes & improvements.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
|
c850ee6fe0
Fixed #180. Minor tweaks.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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d4465ec929
Smarter handling of Magic Resistance & Resistance hero skill.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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936005aa1c
Correct, yet ugly handling of Magic Resistance.
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%!s(int64=14) %!d(string=hai) anos |
Frank Zago
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4af4f0a707
Compile and warning fixes.
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%!s(int64=14) %!d(string=hai) anos |
DjWarmonger
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3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
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%!s(int64=14) %!d(string=hai) anos |