Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 2b18e0b821 Various fixes and refactorings. Restored client project to solution. %!s(int64=14) %!d(string=hai) anos
  mateuszb 96a5bdaa5b Programming challenge - further preparations. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b217768d0a A patch from ori.bar fixing #37 and #64. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 4725cfbf68 Compile fix. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk ed056cf0df Set of minor improvements and fixes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 7dbf105f6e Surrendering and related artifacts (Statesman's Medal, %!s(int64=14) %!d(string=hai) anos
  mateuszb 1dd05788c9 * fixed #53 %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  mateuszb 4e631fc530 * fix for bug 573 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). %!s(int64=14) %!d(string=hai) anos
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. %!s(int64=14) %!d(string=hai) anos
  mateuszb d630d88ac1 * some work towards fix of 537 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=14) %!d(string=hai) anos
  mateuszb 56ec829049 * minor refactoring %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. %!s(int64=14) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs %!s(int64=15) %!d(string=hai) anos
  mateuszb af2c4633ad * partially done duel mode %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e677cd5b07 Merged r1880. %!s(int64=15) %!d(string=hai) anos
  mateuszb ad48681d91 * cleanup %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 56cd172b82 Fixed #296 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk aa131bbf15 Reverted r1811, r1812, r1813 %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 0f314e106c Artifacts will now be handled by pointers. %!s(int64=15) %!d(string=hai) anos
  mateuszb 9445e5b184 * small refactoring %!s(int64=15) %!d(string=hai) anos