Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 2b18e0b821 Various fixes and refactorings. Restored client project to solution. 14 years ago
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 years ago
  DjWarmonger 1e4a08529c Path for #773 from Yupsi 14 years ago
  DjWarmonger 899aeeb748 New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. 14 years ago
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 14 years ago
  Michał W. Urbańczyk c5452f26fc Fixed #791. Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation. 14 years ago
  Ivan Savenko 3fc42134b7 - fixed #586, #757, #758 14 years ago
  Michał W. Urbańczyk 1bd543ad0c Ouch. #37 is not so easy. :> 14 years ago
  DjWarmonger 287761a93d Fixed #229 & #332 14 years ago
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 years ago
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 years ago
  DjWarmonger 5269e845fd handling of Rebirth ability for Phoenix. 14 years ago
  beegee1 2d3caec79b * Implemented parabolic trajectory of the trebuchet 14 years ago
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. 14 years ago
  beegee1 7962a9bc47 * Fixed #30 14 years ago
  Michał W. Urbańczyk 072bb5884b Fixed #728. 14 years ago
  beegee1 7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 14 years ago
  Michał W. Urbańczyk 7dbf105f6e Surrendering and related artifacts (Statesman's Medal, 14 years ago
  mateuszb 1dd05788c9 * fixed #53 14 years ago
  mateuszb b4edd10e6c * beegee's comments patch 14 years ago
  Michał W. Urbańczyk 0c700f97cd A little progress with Eagle Eye and Tactics. 14 years ago
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 years ago
  mateuszb 8b8d06ac64 * fixed bug 257 14 years ago
  mateuszb 8a4187df16 * fixed displaying animation of creature starting moving 14 years ago
  mateuszb 56ec829049 * minor refactoring 14 years ago
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. 15 years ago
  mateuszb 957f1764d7 * some progress in StupidAI 15 years ago
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs 15 years ago
  mateuszb 4929cf9782 * enum for secondary skills 15 years ago
  Michał W. Urbańczyk f020562570 Merged changes from trunk. 15 years ago